Atlus announced revisions to its compensation system on March 16, raising the starting monthly salary for new graduates from 300,000 yen to 330,000 yen, the company said.
In the same announcement, Atlus said it will raise base yearly pay for full‑time and contract employees by about 15 percent, aiming to improve productivity and creativity.
The company also said it will reduce fixed overtime hours from 30 to 20 hours per month, a cut Atlus described as a step to help employees maintain more stable lives.
Atlus said the salary and overtime changes will take effect starting in April 2026 for entry‑level hires and will apply broadly to existing staff covered by the revised base pay.
Industry Context And Implications
Atlus framed the move as an investment in human resources to sustain the studio's creative output, saying it seeks to provide an environment where employees can work with greater peace of mind.
The announcement follows similar action by Atlus’s parent company, Sega, which in November 2025 raised entry‑level monthly salaries from 300,000 yen to 330,000 yen and implemented a general yearly pay increase of 10 percent, as reported.
Coverage noted that other major Japanese game companies such as Konami and Capcom have also made substantial raises to attract and retain skilled staff, reflecting a broader trend in the region.
Observers quoted in reporting said Asian developers are focusing on staff retention and the value of experienced workers, a strategy that can speed up new entries in established franchises compared with slower Western development cycles.
