NVIDIA Expands GeForce RTX Game Support With Broader AI And Ray Tracing Features

The nvidia logo is displayed on a table (Photo by Mariia Berezovsky on Unsplash )

The nvidia logo is displayed on a table (Photo by Mariia Berezovsky on Unsplash)

Summary
  • NVIDIA lists many games with DLSS versions and ray tracing support
  • DLSS 4 is frequently paired with new AAA and indie titles
  • NVIDIA cites performance boosts up to two times or 85 percent in examples
  • Reflex and RTXGI are highlighted for latency reduction and advanced lighting

NVIDIA has updated its GeForce RTX listings to highlight an extensive set of games using RTX technologies, the company shows. The catalog pairs specific titles with discrete features such as ray tracing, multiple DLSS versions, Reflex, path tracing, and NVIDIA RTXGI.

The lineup spans major franchises and newcomers. NVIDIA notes that The Outer Worlds 2, Dragon Age The Veilguard, Avowed, and Star Wars Outlaws include ray tracing alongside AI-accelerated DLSS 4. High profile entries such as Indiana Jones and the Great Circle and Dune Awakening are listed with path tracing or DLSS 4 and Reflex support.

Some older and remastered releases are also highlighted. NVIDIA lists The Witcher Wild Hunt with ray tracing and DLSS 3, Marvel’s Spider Man Remastered with ray tracing and DLSS 3, and Portal reimagined with path tracing and DLSS 4 and Reflex. Minecraft and several simulation and flight titles show path tracing, DLSS, or RTXGI tags where applicable.

Performance Claims And Technical Focus

NVIDIA’s pages describe DLSS as AI accelerated and position Reflex as a tool to reduce system latency, according to the listings. The company attaches specific performance claims to some games, for example noting DLSS improvements described as up to two times faster in select entries and up to 85 percent faster in another, as presented on its GeForce RTX pages.

The catalog shows a mix of DLSS versions across titles, with DLSS 4 appearing frequently for new releases and DLSS 2 and 3 applied to earlier and remastered games. Path tracing and NVIDIA RTXGI appear in a subset of titles that emphasize global illumination and advanced lighting, while Reflex is paired with many competitive and fast-response games for lower latency.

NVIDIA’s listings make clear that the RTX feature set is being applied across genres and engines. The First Descendant is noted as powered by Unreal Engine 5 and using ray tracing and DLSS 4. Overall, the company presents a broad ecosystem approach, tagging individual games with the specific RTX technologies they support.

NVIDIA Expands GeForce RTX Game Support With Broader AI And Ray Tracing Features | Friday Herald